Moonday, 3rd of Kuthona, 4707 AR
Back in town, the group splits to do their own things. Mack heads to Father Zantus looking for treatment of his wound. Father Zantus confirms that Mack has ghoul fever, but then he looks strong enough to fight it off. Even so, Father Zantus helps to booth Mack’s fortitude in order to fight off the fever.
Jade and fake-Abas head to Sheriff Hemlock to fill him in on the situation encounter at the Hambley farm. It also turns out that the guards returned safely, though one was infected with ghoul fever. He is currently being taken care of by Father Zantus. Jade and fake-Abas ask for help treating Mack, and unfortunately the Sheriff can only spare 250 gp (50 gp to each current member of the Defenders).
Fake-Abas cooks up a plan to steal a potion of Remove Disease in the market, and succeeds in getting the potion without being caught. Mack assisted him by throwing 100 silver pieces into the air, pulling attention towards him. This provided a distration that allowed fake-Abas to steal a potion and leave. None of the other Defenders know about this theft.
Blackfang spends much of his day researching the Misgivings in hopes of preparing for the upcoming trip to the Manor. He learns everything there is to learn in town.
Foxglove Manor is over 80 years old, and has been the seat of the Foxglove family the whole time. Some sort of tragedy struck the family a few decades ago, and no one’s lived there since. Common rumor holds that the place is Haunted.
The Manor is known as the “Misgivings” by some locals, particularly by Varisians. It certainly has a bad reputation – sightings of strange lights in the attic windows, muffled sounds of screaming from above and below, and even rumors of a huge bat-winged devil living in the caves below the manor are but a few of the tales told about the place. The Foxglove family lived there as recently as 2 decades ago, but then a fire burned down the servants’ building, Cyralie Foxglove was found dead – burnt and dashed on the rocks below the cliffs behind the house – and Traver Foxglove was found in his bedroom, dead by his own hand. The children, including young Aldern Foxglove, were sent away to be raised in Korvosa by distant relations.
Aldern Foxglove recently returned to live in the manor, but he had a hell of a time hiring locals to aid him in the reconstruction and repair of the old building. Until Aldern moved back in, the place was cared for by a man named Rogors Craesby (a retired innkeeper who lost an ear in a bar fight many years ago) who came in 3 days a week from Sandpoint to air the place out, check for squatters, and make minor repairs. As it turns out, this is the same Rogors that was encountered as a ghast at the Hambley farmstead.
Foxglove Manor was built decades ago by Vorel Foxglove, a merchant prince from Magnimar. He and his family lived there for 20 years before the entire family perished from disease. The surviving Foxgloves of Magnimar shunned the place for 40 years, until Traver Foxglove moved back in.
The Foxgloves have traditionally been associated with the Brothers of the Seven, a secretive gentlemen’s club based in Magnimar and consisting of merchants or thieves, depending on whom you talk to. Members of the society periodically visited Foxglove Manor at night during the years the manor went unlived-in, perhaps to check up on the building and make minor repairs – or perhaps for more sinister pursuits.
Later in the evening, fake-Abas and Jade flirt with the ladies. Fake-Abas has luck with one woman, and even invites her to his room at the inn, but much to his dismay, she invites him to the Pixie’s Kitten instead, the local town brothel. Jade on the other hand has luck with all the ladies. Although he has the chance to bed any one of them, he makes the choice to go to bed alone.
Down at the Hagfish, Mack gets to gambling. He does so well that some patrons become suspicious but they don’t catch any of his sleight of hand moves with the cards. He walks away with over 100 gold at the end of the night.
Toilday, 4th of Kuthona, 4707 AR
Mack awakes to find his fever has broken and he is no longer infected with ghoul fever. The group fetches some needed items, and then they head out on their journey to the Misgivings.
Very few travellers are encountered on the Lost Coast Road, and when the group arrives at the bridge crossing Foxglove River, they turn off onto the narrow path that no one travels on. On the way, they encounter a pair of boars and a few dire rats, all of which prove to be no match for their strength. It is roughly mid-day when they arrive at the Misgivings, but it is difficult to tell as clouds overcast the sky and rain begins to fall. The Manor looms on the edge of the cliffs, looking out over a beautiful view. The building appears to be falling apart.
On the way to the front of the Manor, the group passes the burnt down remains of the old Servants’ Quarters. After looking around trying to look through windows, fake-Abas attempts to pick the lock at the front door, while Mack breaks a window on the side of the house. Jade and Blackfang wait at the front door while fake-Abas works away at the tough lock.
Mack enters the broken window to find himself in a library. No one else is in the room, but he finds blood on a chair and a broken angel statue bookend. A scarf lays on a chair, the only bright color in this otherwise drab room. Entering into the next room, Mack sees the mouldy curtains flutter out of the corner of his eye. When he opens them, he sees a sad-looking woman reflected in the window. She vanishes an instant later.
Back at the main entrance, the rest of the group manages to get through and end up meeting Mack in the Entrance Hall as he comes through another door. Mack catches a momentary whiff of burning hair and flesh, but nothing happens. The room is decorated with hunting trophies; the most impressive is a Manticore in the center of the room.
A weird shriveled monkey head thing hangs past the entrance hall, and when the rope attached to it is pulled, it shrieks out. Jade states that if there are people or creatures here before and they didn’t know the group was there, well they do now.
In the next room, the group finds some beautiful stained glass windows depicting monsters rising out of seven-sided boxes. That is at first look. It is realized by Blackfang that these creatures are being sucked into the boxes. Mack mentions that it is unusual that these windows were placed here when the view behind them of the waters is far more beautiful.
Heading into the next room, the group finds a lounge of sorts covered in dust… dust which seems to be kicked up in front of the fireplace as if someone were talking through it. A woman’s voice is heard whispering Lorey, and Blackfang approaches to examine the area. He is overcome by flashes of memories – a woman’s memories of worrying about what her husband might be doing late at night in the basement. Blackfang has a momentary urge to start dragging Mack out of the house, thinking that he is his child and that they must get to safety. Luckily he snaps out of it.
Heading back to the entrance hall, the group sees the stuffed smoldering as if it is going to catch fire. Mack attempts to shoot the beast, and blows a hole in its wing, but it does not stop what happens next. The manticore lurches to live, bursts into flame, and swings its tail around at Mack. Though he manages to not catch flame, the attack does a good amount of damage to Mack. After the attack, the manticore returns back to normal as if nothing had happened. Mack recalls that this might be what is known as a haunt and that it shouldn’t happen again for at least a day.
Jade wants to head up the stairs to investigate the next floor, but Blackfang convinces the group to finish looking around this floor before leaving it. Heading into another room, the group discovers a dancing parlor with a decaying piano. Even after the manticore incident moments before, Blackfang goes to the piano and presses a key, a note that is perfectly in tune. Music suddenly explodes from the piano and Blackfang is swept up by a woman that only he can see. He begins dancing around the room, feeling a bit of his dead wife in this partner. Mack begins playing the air-mandolin and fake-Abas attempts to stop Blackfang from dancing. Jade opens another door to find a lone rat in a bathtub. The tiny creature doesn’t even have time to try and climb out before one of Jade’s arrows kills it.
After a short amount of time, Blackfang sees the woman change, darkening and dying. When the music stops, his strength is gone and he is fatigued. Worse still, his mood as completely darkened and he steps outside, ignoring the rest of the group.
Meanwhile, Jade, Mack, and fake-Abas head upstairs to the second floor. In one room, five more stained-glass windows are found, each with the following images: a large pale and ghostly scorpion, a gaunt man holding out his arms as a dozen bats hang from him, a moth with a strange skull-like pattern on its wings, a tangle of dull green plants with bell-shaped flowers, and a young maiden sitting astride a well in a forest while a spindly spider the size of a dog descends along a string of webbing above her. Mack is unnerved by the third window with the skull-winged moth, so he shoots the window out.
Jade opens a door to another door leading to a room caked in mould. He hears a child’s voice say “What’s on your face, Mommy?” and he quickly retreats from the room.
A master bedroom is discovered through another door, although the room has been destroyed. The only thing not destroyed is a painting that has been turned around to face the wall. The group ignores it and retreats to a door close by. Inside they find stairs leading up, but befre they can follow them, a humanoid fox creature comes down the hallway mumbling angrily. He approaches Mack, looking as if he is going to attack, and Mack raises his gun to shoot.
Who is this fox creature? What else will the group encounter in the Misgivings?
Find out next time, same Runelord-time, same Runelord-channel!
Riddle Me This:
A man gave one son 10 cents and another son 15 cents. What time is it?
(Please do not Google the riddle… this one is really hard, so if you don’t get it, don’t worry! [Same riddle as last week, only half of you got it so I figured I would allow more time. Also, I’m too busy to find another one right this moment! :P])
Funds Gained This Adventure:
0 pp; 50 gp; 0 sp; 0 cp (to each)
0 pp; 105 gp; 0 sp; 0 cp (to Mack)
-10 gp (party fund)
Total Party Funds: 0 pp; 4478 gp; 5 sp; 5 cp
Loot Gained This Adventure:
- Potion of Remove Disease (Mack)
- Potion of Protection from Chaos (50 gp) (Padfoot)
- Potion of Resistance (25 gp) (Padfoot)
- Potion of Endure Elements (50 gp) (Padfoot)
- Potion of Remove Fear (50 gp) (Padfoot)
- Oil of Light (25 gp) x2 (Padfoot)
- Oil of Magic Weapon (50 gp) (Padfoot)
- Oil of Mage Armor (50 gp) (Padfoot)
- Oil of Sanctify Corpse (50 gp) (Padfoot)
- Oil of Erase (50 gp) (Padfoot)
Current Missing Items:
- Blanket (Jade)
- Fishing Net (Jade)
- 2 Whetstone (Jade)
- Bedroll (Jade)
- Net 10×10 (Dargen)
- Bar of Mithril (Abas)
- Bag of Tobacco (Mack)
- Wooden Pipe (Mack)
- Rope (Mack)
- Bone Wand (Blackfang)
- Scroll of Urban Grace (Blackfang)
- Artisans Tools (Padfoot)
|Player Character||Mount||Trick/Purpose||Time (in days)||Cost||Learned|
|Abas||Bull Mastiff||–||–||–||Guarding / Track|
|Jade||Horse, Light||–||–||–||Watch / Sneak / Throw Rider / Break Out / Get Help|
|Padfoot||Pony||–||–||–||Riding (come, heel, stay) / Exclusive|
|Mack||Shadowmist (Horse, Heavy)||–||–||–||Combat|
[15,000 XP required for 6th level]
|Player Character||Level||XP Earned||Total XP||Notes|
|Abas||5||425 XP||11,548 XP||–|
|Blackfang||5||1275 XP||13,682 XP||–|
|Padfoot||5||850 XP||10,656 XP||LVL UP|
|Mack||5||1275 XP||11,549 XP||–|